Il proxy è particolare perché ha eccellenti doti di tiratore ma il suo potere di pulse gli permette di modificare l’ambiente intorno a se, rendendolo simile, per certi aspetti all’earthbender di Avatar. In 13th age ci sono poche classi che combinano “incantesimi” e abilità marziali, praticamente soltanto il bardo ed eventualmente il druido o l’occultista per cui ricopre una nicchia particolare essendo le sue abilità marziali legate al tiro e non al corpo a corpo. A differenza dell’Hydrah, questa classe è già più vicina a quello che vorrei raggiungere.
Come ho scritto nel precedente articolo l’archetipo è contemporaneamente l’equivalente di una razza e di una classe per cui va inserita la feature di una razza “gratuitamente”. Nel caso del proxy, sono ancora indeciso
Proxy Melee Weapons
One-Handed Two-Handed
Small
1d4 dagger 1d6 club
Light or Simple
1d6 , 1d8 spear
Heavy or Martial
1d8 (–2 atk, 1d10 (–2 atk)
Proxy Ranged Weapons
One-Handed Two-Handed
Small
1d4 1d4
Light or Simple
1d6 1d6
Heavy or Martial
1d8 1d8
At-Will
Target: One enemy
Attack: Strength OR Dexterity + Level vs. AC
Hit: WEAPON + Strength damage
Miss: Damage equal to your level
Ranged attack
At-Will
Target: One enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage
Miss: Damage equal to your level
Proxy | Total hit points | Total feats | Maneuvers known | Daily Pulse powers | Level the spells are cast | Level up ability bonus | Damage Bonus From ability score |
Level 1 | (7+CON mod) x 3 | 1 adventurer | 2 | 1 | Ability modifier | ||
Level 2 | (7+CON mod) x 4 | 2 adventurer | 2 Up to 1° level | 1 | Up to 1° level | Ability modifier | |
Level 3 | (7+CON mod) x 5 | 3 adventurer | 3 Up to 3° level | 2 | Up to 3° level | Ability modifier | |
Level 4 | (7+CON mod) x 6 | 4 adventurer | 3 Up to 3° level | 2 | Up to 3° level | +1 to 3 abilities | Ability modifier |
Level 5 | (7+CON mod) x 8 | 4 adventurer
1 champion |
3 Up to 5° level | 2 | Up to 5° level | X2 Ability modifier | |
Level 6 | (7+CON mod) x 10 | 4 adventurer
2 champion |
4 Up to 5° level | 3 | Up to 5° level | X2 Ability modifier | |
Level 7 | (7+CON mod) x 12 | 4 adventurer
3 champion |
4 Up to 7° level | Up to 7° level | +1 to 3 abilities | X2 Ability modifier | |
Level 8 | (7+CON mod) x 16 | 4 adventurer
3 champion 1 Epic |
5 Up to 7° level | 3 | Up to 7° level | X3 Ability modifier | |
Level 9 | (7+CON mod) x 20 | 4 adventurer
3 champion 2 Epic |
5 Up to 9° level | 3 | Up to 9° level | X3 Ability modifier | |
Level 10 | (7+COn mod) x 24 | 4 adventurer
3 champion 3 Epic |
6 Up to 9° level | 3 | Up to 9° level | +1 to 3 abilities | X3 Ability modifier |
Proxy Stats
Initiative, AC, PD, MD, Hit points, Recovery dice, Feats, and some talents are level dependent.
Ability bonus +2 Dexterity or Wisdom
Initiative Dex mod+ level
Armor Class 13 + middle mod of Con/dex/wis+ level
Physical Defense 12+ middle mod of Str/Con/Dex+ level
Mental Defense 10+ middle mod of Int/Wis/Cha+ level
Hit Points (7+CON mod) x level modifier (see level progression chart)
Recoveries 8
Recovery Dice (1d8x level)+Con mod
Backgrounds 8 points, max 5 in any one background
Icon Relationships 3 points
Talents 3 (see level progression chart)
Feats 1 per level
Talents
Commando
You cannot take this talent if you have taken the reality bender talent
You can use ranged attack while engaged with enemies without taking opportunity attacks. You take the Commando background at its full possible bonus of +5, without having to spend your normal background points on it.
Adventurer feat Regardless of your level, you gain the bonus maneuver I know gun fu in addition to your normal number of maneuvers.
Champion feat you can use I know Gun fu maneuver at will
Epic Feat
Master strategist
Each battle you and your allies gain a +2 bonus to initiative. Once a day your allies gain a single bonus re-roll to hit.
Adventurer feat attack rolls from re-roll gain a +2 bonus.
Champion feat Add +4 to the initiative instead of +2.
Epic Feat
Servente Drone
You have a small drone that accompanies you on your adventures. Use the rules from the Wizard’s Familiar talent with the following differences:
- Your drone is fully mechanic rather than partially magical.
- Your drone can end up with more abilities, if you choose.
Adventurer Feat Your drone gains a third ability.
Champion Feat Your drone gains a fourth ability.
Epic Feat Your drone gains a fifth ability.
Reality bender
You cannot take this talent if you have taken the Commando talent
You can choose an extra reality manipulation power at the highest level you know.
G5holem armor
You cannot take this talent if you have taken the zwain armor talent
Once per battle when you are hit by an attack that target A.C, as a free action you gain a +4 bonus to A.C until the end of your next round.
Adventurer feat: the bonus also applies to physical defenses
Champion feat: once a day, you can use tuta G5holem twice in a battle
Epic feat:
Zwain armor
You cannot take this talent if you have taken the G5holem armor talent
You gain +1 A.C. You are immune to the stuck condition
Adventurer feat: the bonus also applies to P.D
Champion feat:
Epic feat:
Sniper
Once per battle you can re-roll a ranged attack against a far away target. Your crit range for that attack expands by 2 (usually to 18+). A mob of mooks counts as a single enemy.
Adventurer feat: algoritmo a lunga distanza: you haven’t penalties to hit a far away enemy.
Champion feat: The crit range of your First Strike attacks expands by 1 (to +3).
Epic feat proiettili esplosivi: you deal triple damage with a sniper crit instead of double damage.
1rd Level Maneuvers
Deadly Assault
Flexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s from your damage roll. You’re stuck with the rerolls.
Adventurer Feat: Now you can reroll both 1s and 2s with deadly assault.
Champion Feat: Deadly assault now also triggers on a natural 17+.
Note: è lo stesso attacco flessibile del guerriero che ho ripostato per convenienza
Second Shot
Flexible ranged attack
Triggering Roll: Natural 16+
Effect: After this attack, you can make a basic ranged attack with the same weapon (as long as it’s not a weapon that takes a quick action to reload or draw) with a –4 attack penalty. You can’t use any maneuvers with the second attack.
Champion Feat: The second shot attack penalty is –2 instead.
Note: è lo stesso attacco flessibile del guerriero che ho ripostato per convenienza
Covering Fire
Flexible ranged attack
Triggering Roll: Natural odd miss
Effect:1d3+1 of your allies can move as a free action.
Adventurer Feat: Each affected ally can pop free from 1d2 enemies before moving.
Tiro in corsa
Flexible ranged attack
Triggering Roll: Any odd attack roll
Effect: Until the end of your next turn, you gain a +2 bonus to AC against attacks from enemies not engaged with you.
Adventurer Feat: You also gain the bonus to PD
Champion Feat: Against ranged attacks, increase the bonus to +4
Epic Feat: You can move as a free action
3rd Level Maneuvers
Algoritmo complesso
Flexible ranged attack* once per battle
Triggering Roll: Any natural 18+
Effect: add 1d8 to damage roll
Adventurer feat: add 2d8to the damage roll instead of 1d8
Champion feat: add 4d8 to the damage roll instead of 2d8
Epic Feat: the target’s zone is destroyed. Every creature nearby to the target takes 4d10 damage. other effects are at G.m discretion.
Risposta rapida
Interrupt action * once per battle
Triggering Roll: A nearby enemy hits you with a natural odd attack roll when escalation dice is even.
Effect: You can make a free basic ranged attack against that enemy with a -2 penalty.
Adventurer feat: you no longer take the -2 penalty to your attack
Champion feat: Reroll the target’s triggering attack roll and you choose either of the attack rolls, in case the second one crits or is otherwise bad for you
Epic feat:
I Know Gun-Fu
Melee attack* once per battle
Special: you can make a basic melee attack using your ranged weapon as a melee weapon
Triggering roll: any natural even hit
Effect: you can pop free from the target
Adventurer feat: you can pop free from every enemy engaged
Champion feat: the target is also dazed until the end of your next turn
Epic feat: you can make a basic ranged attack against the target as a free action
5th Level Maneuvers
Algoritmo rapido
Triggering Roll: A mook engages you
Effect: next round against the mook add+2 to attack rolls and a bonus to the damage roll equal to
double your level; at 8th level the damage bonus increases to triple it.
Champion Feat: Add +4 to the attack roll instead of +2
Epic Feat:
Tracking Fire
Flexible ranged attack
Triggering Roll: Any hit with a natural even 16+
Effect: All allies gain a +2 bonus to attack your target until the beginning of your next turn.
Champion feat:
7th Level Maneuvers
Coordinated assault interrupt action
Triggering Roll: an ally scores a critical hit against a enemy
Effect: you can make a basic ranged attack against that enemy.
Epic Feat: the enemy is vulnerable against your attacks until the end of your next turn.
9th Level Maneuvers
Algoritmo esplosivo
triggering roll: natural 16+
Effect: any creature nearby the target takes the damage of your attack
Epic feat: increase the escalation by 1
Reality manipulation pulse powers
Adventurer feat you gain the ritual casting feat (see core rules pag 44)
Champion feat
Epic feat when you cast a daily pulse power if the escalation dice is 2+ increase the escalation by 1
Shield spell (wizard spell see core pag 155): Renamed earthen shield 1°level
Inevitable collapse (druid spell see 13 true ways pag 59) 1° level
Spikestones (Druid spell see 13 true ways pag 54) 5° level
Wall of stone (druid spell see 13 true ways pag 47) 9° level