Proxy (Fate+13th Age)

Archetipo del Proxy di Evolution Pulse (Fate+13th Age)

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Disclaimer: questo articolo presuppone la conoscenza di Fate o di 13th Age. Se non li conoscete, non credo potrà interessarvi. Essendo una bozza, ho utilizzato molti talenti o feature già presenti in 13th Age, facendo parecchio copia e incolla….non è completo e si accettano volentieri idee e suggerimenti. Noterete che anche qui ho costruito la classe nel mio pessimo inglese perchè se una di queste classi dovesse venire particolarmente bene, potrei inserirla in 13th Age Vault, un sito che raccoglie materiale amatoriale dei fan di 13th Age. Hail Hydrah (Fate+13th Age)

Il proxy è particolare perché ha eccellenti doti di tiratore ma il suo potere di pulse gli permette di modificare l’ambiente intorno a se, rendendolo simile, per certi aspetti all’earthbender di Avatar. In 13th age ci sono poche classi che combinano “incantesimi” e abilità marziali, praticamente soltanto il bardo ed eventualmente il druido o l’occultista per cui ricopre una nicchia particolare essendo le sue abilità marziali legate al tiro e non al corpo a corpo. A differenza dell’Hydrah, questa classe è già più vicina a quello che vorrei raggiungere.

Come ho scritto nel precedente articolo l’archetipo è contemporaneamente l’equivalente di una razza e di una classe per cui va inserita la feature di una razza “gratuitamente”. Nel caso del proxy, sono ancora indeciso

Proxy  Melee Weapons

One-Handed              Two-Handed
Small
1d4 dagger                   1d6 club
Light or Simple
1d6 ,                           1d8 spear
Heavy or Martial
1d8 (–2 atk,                     1d10 (–2 atk)
Proxy Ranged Weapons

One-Handed    Two-Handed
Small
1d4                            1d4
Light or Simple
1d6                            1d6
Heavy or Martial
1d8                           1d8

At-Will
Target: One enemy
Attack: Strength OR Dexterity + Level vs. AC
Hit: WEAPON + Strength damage
Miss: Damage equal to your level

Ranged attack
At-Will
Target: One enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage
Miss: Damage equal to your level

Proxy Total hit points Total feats Maneuvers known Daily Pulse powers Level the spells are cast Level up ability bonus Damage Bonus From ability score
Level 1 (7+CON mod) x 3 1 adventurer  2 1 Ability modifier
Level 2 (7+CON mod) x 4 2 adventurer 2 Up to 1° level 1 Up to 1° level Ability modifier
Level 3 (7+CON mod) x 5 3 adventurer 3 Up to 3° level 2 Up to 3° level Ability modifier
Level 4 (7+CON mod) x 6 4 adventurer 3 Up to 3° level 2 Up to 3° level +1 to 3 abilities Ability modifier
Level 5 (7+CON mod) x 8 4 adventurer

1 champion

3 Up to 5° level 2 Up to 5° level X2 Ability modifier
Level 6 (7+CON mod) x 10 4 adventurer

2 champion

4 Up to 5° level 3 Up to 5° level X2 Ability modifier
Level 7 (7+CON mod) x 12 4 adventurer

3 champion

4 Up to 7° level Up to 7° level +1 to 3 abilities X2 Ability modifier
Level 8 (7+CON mod) x 16 4 adventurer

3 champion

1 Epic

5 Up to 7° level 3 Up to 7° level X3 Ability modifier
Level 9 (7+CON mod) x 20 4 adventurer

3 champion

2 Epic

5 Up to 9° level 3 Up to 9° level X3 Ability modifier
Level 10 (7+COn mod) x 24 4 adventurer

3 champion

3 Epic

6 Up to 9° level 3 Up to 9° level +1 to 3 abilities X3 Ability modifier

 

Proxy Stats

Initiative, AC, PD, MD, Hit points, Recovery dice, Feats, and some talents are level dependent.

Ability bonus    +2 Dexterity or Wisdom

Initiative            Dex mod+ level

Armor Class       13 + middle mod of Con/dex/wis+ level

Physical Defense   12+ middle mod of Str/Con/Dex+ level

Mental Defense     10+ middle mod of Int/Wis/Cha+ level

Hit Points                  (7+CON mod) x level modifier (see level progression chart)

Recoveries                8

Recovery Dice        (1d8x level)+Con mod

Backgrounds          8 points, max 5 in any one background

Icon Relationships    3 points

Talents            3 (see level progression chart)

Feats               1 per level

 

Talents

Commando

You cannot take this talent if you have taken the reality bender talent

Proxy (Fate+13th Age)
Questo talento è costruito per emulare in linea di massima il gun fu di Equilibrium

You can use ranged attack while engaged with enemies without taking opportunity attacks. You take the Commando background at its full possible bonus of +5, without having to spend your normal background points on it.

Adventurer feat Regardless of your level, you gain the bonus maneuver I know gun fu in addition to your normal number of maneuvers.

Champion feat  you can use I know Gun fu maneuver at will

Epic Feat

 

Master strategist

Each battle you and your allies gain a +2 bonus to initiative. Once a day your allies gain a single bonus re-roll to hit.

Adventurer feat attack rolls from re-roll gain a +2 bonus.

Champion feat Add +4 to the initiative instead of +2.

Epic Feat

 

Servente Drone

You have a small drone that accompanies you on your adventures. Use the rules from the Wizard’s Familiar talent with the following differences:

  1. Your drone is fully mechanic rather than partially magical.
  2. Your drone can end up with more abilities, if you choose.

Adventurer Feat Your drone gains a third ability.

Champion Feat Your drone gains a fourth ability.

Epic Feat Your drone gains a fifth ability.

 

Reality bender

You cannot take this talent if you have taken the Commando talent

You can choose an extra reality manipulation power at the highest level you know.

 

G5holem armor

You cannot take this talent if you have taken the zwain armor  talent

Once per battle when you are hit by an attack that target A.C, as a free action you gain a +4 bonus to A.C until the end of your next round.

Adventurer feat: the bonus also applies to physical defenses

Champion feat: once a day, you can use tuta G5holem twice in a battle

Epic feat:

 

Zwain armor

You cannot take this talent if you have taken the G5holem armor  talent

You gain +1 A.C. You are immune to the stuck condition

Adventurer feat: the bonus also applies to P.D

Champion feat:

Epic feat:

 

Sniper

Once per battle you can re-roll a ranged attack against a far away target. Your crit range for that attack expands by 2 (usually to 18+). A mob of mooks counts as a single enemy.

Adventurer feat: algoritmo a lunga distanza: you haven’t penalties to hit a far away enemy.

Champion feat: The crit range of your First Strike attacks expands by 1 (to +3).

Epic feat proiettili esplosivi: you deal triple damage with a sniper crit instead of double damage.

Evolution Pulse 6
Proxy

1rd Level Maneuvers

Deadly Assault

Flexible melee or ranged attack

Triggering Roll: Any natural even hit

Effect: Reroll any 1s from your damage roll. You’re stuck with the rerolls.

Adventurer Feat: Now you can reroll both 1s and 2s with deadly assault.

Champion Feat: Deadly assault now also triggers on a natural 17+.

Note: è lo stesso attacco flessibile del guerriero che ho ripostato per convenienza

 

Second Shot

Flexible ranged attack

Triggering Roll: Natural 16+

Effect: After this attack, you can make a basic ranged attack with the same weapon (as long as it’s not a weapon that takes a quick action to reload or draw) with a –4 attack penalty. You can’t use any maneuvers with the second attack.

Champion Feat: The second shot attack penalty is –2 instead.

Note: è lo stesso attacco flessibile del guerriero che ho ripostato per convenienza

 

Covering Fire

Flexible ranged attack

Triggering Roll: Natural odd miss

Effect:1d3+1 of your allies can move as a free action.

Adventurer Feat: Each affected ally can pop free from 1d2 enemies before moving.

 

Tiro in corsa

Flexible ranged attack

Triggering Roll: Any odd attack roll

Effect: Until the end of your next turn, you gain a +2 bonus to AC against attacks from enemies not engaged with you.

Adventurer Feat: You also gain the bonus to PD
Champion Feat: Against ranged attacks, increase the bonus to +4
Epic Feat: You can move as a free action

 

3rd Level Maneuvers

Algoritmo complesso 

Flexible ranged attack* once per battle

Triggering Roll: Any natural 18+

Effect: add 1d8 to damage roll

Adventurer feat: add 2d8to the damage roll instead of 1d8

Champion feat: add 4d8 to the damage roll instead of 2d8

Epic Feat: the target’s zone is destroyed. Every creature nearby to the target takes 4d10 damage. other effects are at G.m discretion.

 

Risposta rapida

Interrupt action * once per battle

Triggering Roll:  A nearby enemy hits you with a natural odd attack roll when escalation dice is even.

Effect: You can make a free basic ranged attack against that enemy with a -2 penalty.

Adventurer feat: you no longer take the -2 penalty to your attack

Champion feat: Reroll the target’s triggering attack roll and you choose either of the attack rolls, in case the second one crits or is otherwise bad for you

Epic feat:

 

I Know Gun-Fu

Melee attack* once per battle

Special: you can make a basic melee attack using your ranged weapon as a melee weapon

Triggering roll: any natural even hit

Effect: you can pop free from the target

Adventurer feat: you can pop free from every enemy engaged

Champion feat: the target is also dazed until the end of your next turn

Epic feat: you can make a basic ranged attack against the target as a free action

 

5th Level Maneuvers

Algoritmo rapido

Triggering Roll: A mook engages you

Effect: next round against the mook add+2 to attack rolls and a bonus to the damage roll equal to
double your level; at 8th level the damage bonus increases to triple it.

Champion Feat: Add +4 to the attack roll instead of +2

Epic Feat: 

 

Tracking Fire

Flexible ranged attack

Triggering Roll: Any hit with a natural even 16+

Effect: All allies gain a +2 bonus to attack your target until the beginning of your next turn.

Champion feat:

 

7th Level Maneuvers

Coordinated assault interrupt action

Triggering Roll: an ally scores a critical hit against a enemy

Effect: you can make a basic ranged attack against that enemy.

Epic Feat: the enemy is vulnerable against your attacks until the end of your next turn.

 

9th Level Maneuvers

Algoritmo esplosivo

triggering roll: natural 16+

Effect: any creature nearby the target takes the damage of your attack

Epic feat: increase the escalation by 1

 

Reality manipulation pulse powers

Adventurer feat you gain the ritual casting feat (see core rules pag 44)

Champion feat

Epic feat when you cast a daily pulse power if the escalation dice is 2+ increase the escalation by 1

 

Shield spell (wizard spell see core pag 155): Renamed earthen shield  1°levelProxy (Fate+13th Age) 1

Inevitable collapse (druid spell see 13 true ways pag 59) 1° level

Spikestones (Druid spell see 13 true ways pag 54) 5° level

Wall of stone (druid spell see 13 true ways pag 47) 9° level

 

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